Illustrations - paintings - matte paintings
I have a background in an Academy of Fine Arts and I can't stop drawing whenever I have free time. This gallery shows a little bit of the drawings I did for fun and for work.
Quick Matte painting for a shot of one of my friends project.
Sometimes I need to do a matte painting that tends to the realism. Less dramatic skies, less saturated color and less crazy lighting. It's harder to stick to the photographic rules than interpreting something. 16 bit image. On my blog you can see also the different exposures reached through the comp in Nuke.
Playing with nuke gizmos and the exposure of the image.
Lazy Sunday. Didn't know what to do, so I started to play a little bit with various cubes and shapes in Maya. I found a composition that I liked, and I brought a quick render in Photoshop. Started to paint over and I ended up with a futuristic environment. I did the matte painting in 16 bit and a little bit of back and forth from Photoshop to Nuke to play with my gizmos and filters I created.
This is a fan art video matte painting inspired at the movie Prometheus. I loved the visuals of Ridley Scott's movie. It was a great opportunity to write a couples of script to improve the workflow between Maya and Nuke.
This is a fan art video matte painting inspired at the movie Prometheus. Overall opening shot.
I did this piece using a scanned mesh with the Kinect. I did a couple of renders for the trees, since I wanted a particular kind of tree and I ended up photobashing and painting the rest of it.
I know....I'm so sick with H.P. Lovecraft. I started this piece messing around as usual in photoshop. Found some interesting shape and kept painting and photo bashing. It took me a couple of hrs to finish it. Than I ended up in Nuke using some gizmo I wrote to add more vibe to it.
These was the concept I did while I was working on the personal project fan art piece. I wrote a Mel script to populate the scene with a greeble model I did of Coruscant buildings, rendered in vray and painted the hell out of it. The paint was relatively quick since was just a concept idea. I spent 30 minutes on it...but damn...vray gave me already a great base to start with.
These is the 240 degree Pano of Coruscant. This one was not the final one I used. I painted on 32 bit render to have a good result in the final image. I created different Skyes HDRI with a library of photo I took back in Gnomon. In the final file I was just keep masking 32bit images, adjusting levels to match the overall colors (in 32 bit you can't use any curve tool) and painting like crazy...damn....the file was huge. But it was a lot of fun.
I did this piece for my class of Environment Design at Gnomon school. The main point was catching the atmosphere and the lighting of the environment and give back a feeling of a mystical, impossible and moody place.
A cloudy day in Santa Monica. I did this piece for fun. One day I went down to Santa Monica to relax a little bit. When I came back home I was inspired of doing an illustration of this place. I tried to catch the main colors of the environment in that day and I re-interpreted everything in an illustration key drawing style.
This is a speed painting I did after taking a couples of pictures at the Observatory in L.A. When I came back home, I simply turned upside down one of my picture and started to paint over to see what kind of environment I could pull out.
This is a concept I did for my 3D environment. I needed to understand the mood, the colors and the overall feeling of the shot.
This is an illustration of the H.P.Lovecraft's book "At the mountains of madness". This is an interpretation of the Main Tower of the city of the Elders things.
On a lazy night I started to destroy a photo till I found some interesting shape and I kept on drawing on top till I got this result. I like this process of controlled chaos, because it stimulates the fantasy and allows you to experiment.
This is an illustration of a chapter of Melville's book "Moby Dick". Thanks to Justin Pichetrungsi for the great suggestions and for some sweet tricks he showed me.
This is a doodle I did in one hr and an half playing with the lasso tool. I ended up with a rocky landscape.
This is an old work and one of the first when I started using photoshop to paint.I was quite happy with the result because the main point of it was catching the lighting and the mood of a typical italian alley in Liguria (where I went on vacation in 2010). The overall look is cartoony and really saturated...simply because I liked the idea of doing something cartoony.